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Gamedev
Topology and complex analysis for the unsuspecting game dev :
compression of 3D unit vectors – The GameDev Scratch Book
https://gamedevnotesblog.wordpress.com/2017/09/08/constant-time-algorithm-for-parametric-curves/
https://gist.github.com/r-lyeh
https://godbolt.org/#g:!((g:!((g:!((h:codeEditor,i:(j:1,lang:___c,source:'struct+foo+%7B%0A++++int+bar%3B%0A%7D%3B%0A%0Avoid+baz()+%7B%0A++++//+compound+literal:%0A++++//+https://en.cppreference.com/w/c/language/compound_literal%0A++++(struct+foo)%7B%7D%3B%0A%0A++++//+these+are+actually+lvalues%0A++++((struct+foo)%7B%7D).bar+%3D+4%3B%0A++++%26(struct+foo)%7B%7D%3B%0A%7D%0A'),l:'5',n:'0',o:'C+source+%231',t:'0')),k:50,l:'4',n:'0',o:'',s:0,t:'0'),(g:!((h:compiler,i:(compiler:cclang600,filters:(b:'0',binary:'1',commentOnly:'0',demangle:'0',directives:'0',execute:'1',intel:'0',trim:'1'),lang:___c,libs:!(),options:'',source:1),l:'5',n:'0',o:'x86-64+clang+6.0.0+(Editor+%231,+Compiler+%231)+C',t:'0')),header:(),k:50,l:'4',n:'0',o:'',s:0,t:'0')),l:'2',n:'0',o:'',t:'0')),version:4
Délégation académique au numérique éducatif